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The way you approach Final Fantasy VII Advent Children will have a lot to do with your history as a gamer, and more specifically, your history with the Final Fantasy series. There is no way around it: Final Fantasy VII Advent Children is fan service. Glorious, beautiful, well-executed fan service. Those who enjoyed Final Fantasy VII and wanted to see the story continue get their wish with this film and an upcoming gaggle of games that transport enthusiasts back to the land of their dreams. Everyone else, do a bit of homework on the back story, then sit back and enjoy one of the most visually engaging CGI movies ever.

To everyone who considers anime a superior form of entertainment to American fare: Congratulations! You've just been tricked into watching a Hollywood movie. The plot is something that you could see at any multiplex theater between the months of May and August, and usually the rest of the year too. It's just an excuse to get the hero involved in some dazzling action scenes, and when it's all over, Cloud saves the day in an unsatisfying deus ex machina that leaves everything open to interpretation.

Unless you've played the game (or watched a friend play it, or seen some cosplay, or read some information online), there's no chance of getting to know the characters. Most sequels have that problem, but here it's magnified because the original was about 40+ hours' worth of gameplay. Compare that to a two-hour movie and that's a whole lot of back-story to catch up on. The movie tries to explain things with some introductory narration and willy-nilly flashbacks, but after trying to advance the story for 40 minutes, it just gives up and switches to pure action and fighting. There are even some cute comedy bits early on, but the lasting impression is one of fighting, fighting and more fighting. For old-time Final Fantasy fans, it's a thrill to see various characters reunite and join in the battle, but pulling on nostalgic heartstrings to say, "Hey, remember THIS guy?" is no substitute for real storytelling.

The action sequences are so kinetic and over-the-top that that border on the orgasmic. Characters leap and dive on-screen at a frenzied pace, pulling off some of the most ludicrously jaw-dropping action sequences you will ever see in any medium, ever, like a three-on-one sword fight performed on motorcycles at high speed, with each antagonist leaping into the air from motorbike to motorbike. It is actually too much to take at times, the pace so insane that the eye simply fails to keep up with the action on-screen. The synapses firing in your brain simply start rejecting the information being passed to it, like water overflowing from a sink. You find yourself laughing out loud at the utter absurdity of it. Simply put, you have never seen anything like the action in Advent Children. It is awesome in the literal sense of the word, in that it fills you with awe.

As for the animation itself, it is kind of frightening. Rendered entirely in CGI, the shocking advancements in computer animation technology are mind-blowing, even compared to Square Enix's previous Final Fantasy: Spirits Within film. The fanatical attention paid to each individual hair strand, the complex and varying skin tones, and the small loose movements of each hand as it hangs casually at a character's side borders on the unnatural. It looks so good at times that it appears utterly surreal, completely and utterly impossible for humans to be doing the things they are doing. You have to remind yourself at times that the characters on-screen are entirely imaginary. If this kind of technology keeps progressing at its current rate, the possibilities for filmmaking are staggering.

The people who can enjoy this kind of film are the kind who can turn off their brain and simply ride the film out like a surfboard, refusing to point out the absurdity of the on-screen action, the enigmatic and oblique dialogue, and the erratic and downright obtuse plot points. It is a continuation of a video game with the interaction completely stripped away, like watching only the cut scenes in a game you cannot control. At times, this will make the film frustrating for video game fans.

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The inescapable fact is that Advent Children has been created like a video game, not like a film. Like a never-ending cut scene, it lives by different behavioral rules than we have come to expect from a film; it does not need to pay the same attention to explaining itself or having continuity from one sequence to another. One can argue that as a film, Advent Children fails to take these fundamental elements into account—like creating a story that its audience can actually follow—but all Advent Children sets out to do is absolutely blow your senses away; in this sense, the film is a magnificent success.

Just think, though—if some of that animation budget had been spent on story development, this movie could have transcended its status from high-priced fanfiction to a timeless work of art.

Dig into the "Shadow" novels that make up what might be called the "second wave" of Orson Scott Card's Ender saga, and you'll find books that stand in sharp contrast to the three novels that followed Ender's Game itself. Those titles — Speaker Of The Dead, Xenocide and Children Of The Mind — were deeply contemplative and centered on the relationships between Ender and a host of, shall we say, rather emotionally tortured characters. The Shadow novels retain the interest in interpersonal dynamics (Card is basically incapable of writing any novel that lacks such a focus), but the narrative goals are all about action and suspense this time, without asking so much from the reader in the way of a furrowed brow.

Following Ender's victory against the Formics, the world is a changed place. With the alien enemy defeated, humanity, once united under the Hegemon, has quickly settled back into business as usual. Nations reestablish themselves and rattle sabers. A new world order is indeed in the offing. Ender is quickly shipped off to a colony world to calm global concern over what America might do, led by such a great military leader. And the remaining graduates of Battle School return to their home countries to try to settle into a life they never really grew up enough to know in the first place.

The new X factor is Achilles de Flandres, Bean's bete noire from his childhood as a Rotterdam street urchin. Achilles is psychotic, but a cunning manipulator. Having gotten kicked out of Battle School by Bean, Achilles has ingratiated himself to the Russian government, and he arranges for the abduction of every member of Ender's "jeesh," the Dragon Army — the Battle School platoon he commanded in his victory against the Formics. Power hungry countries all want Ender's former soldiers under their control, as valuable assets in whatever wars yet loom on the horizon. But Achilles has plans of his own, and finds more than enough power hungry countries eager to be led, and misled, by his machinations.

Bean is singled out for special treatment by Achilles, who just tries to assassinate him outright. Bean, the ultimate survivor, tries to stay one step ahead of Achilles' plans. With his surrogate mother figure Sister Carlotta, who rescued both him and Achilles from thier homelessness, he travels the globe like a fugitive, cloaked under false identities. While events in the east spiral towards world war, as Achilles sets in motion an invasion of southeast Asia by India that is certain to provoke a response by the imperialist Chinese, Bean urges Ender's arrogant but brillant older brother Peter to shore up the fading Hegemony by becoming Hegemon himself. And there is also the matter of his former classmate Petra Arkanian, who is held hostage by Achilles in India, all too obviously as bait to lure Bean.

Shadow of the Hegemon is a political and military thriller, straight up. What it lacks in intellectual and thematic muscle it tries, more or less successfully, to make up for with white-knuckle excitement. It's enjoyable on those terms, though too often, events click too conveniently into place in order to get the plot where Card wants it to go. For instance, given their centuries of mutual animosity, it's v-e-r-y hard to believe that even Achilles could be such a winning and charismatic person as to persuade both India and Pakistan to withdraw its armies from one another's borders with a heap of sugar-coated and all too clearly bogus promises — and do so in the space of a single high-level meeting with Pakistan's leader.

Its hard to ignore, in fact, the problems here are too plentiful for me to elaborate on, but here's a quick list. With few exceptions, the characters all talk the same way and think the same way; any differences don't emerge from what the characters do but instead are told to us--explicitly--by Card in excruciating internal monologues. Unlike in Ender's Game, where the Battle School children were still unmistakably children, here the fact that most of the chief players are under 20 hardly plays a role in the story. Achilles is a terrible villain; neither terrifying nor sympathetic, he spends the book as a plot device, raising problems that Bean (and his friends) can go in and fix. The character of Peter Wiggin is massacred--massacred!--compared to his depiction in Ender's Game. The second chapter of Ender's Game alone, when Peter nearly kills Ender and then cries by Ender's side afterward, still sends chills down my back; no scene with Peter in Shadow of the Hegemon made him out to be anything other than another plot device.

I know these books predate the Matt Damon Bourne movies, which were casually based on the Robert Ludlum novels. But with their slick pacing and sense of urgency laced with paranoia, they subscribe to much the same race-against-time escapist sensibility. If Shadow of the Hegemon were a movie, it would be shot entirely with hand-held cameras and be edited by someone whose Ritalin was withheld from him until he finished the job.

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Okay, so maybe the book isn't that frantic. But while readers who have followed this series from the start may find themselves disappointed to see the whole thing steering towards popcorn entertainment, I kind of found it refreshing that Card was able to deliver such a novel at a point in his career that many fans had begun to believe was inching past its sell-by date. Or perhaps it was simply that, having gotten all of the spiritual angst wrung out of the tale following the exceedingly serious Xenocide and Mind, and riding the wave of renewed goodwill that followed the surprising artistic success of Enders Shadow, Card decided it was time to give Ender fans a plain old-fashioned ripping yarn.

Thing is, he delivered the whole package in Enders Game. So despite its pleasures, Shadow of the Hegemon is yet a shadow of this saga's established greatness.

Before anyone embarks on this series, allow me to give three pointers on what to expect from Cromartie. One: each episode is barely twelve minutes long. Two: every episode moves in the pace no different from a bullet train. Lastly, three: Common sense brings bane to the comedy in the series.


Cromartie High School. A harsh place filled with delinquents, punks, brutes and other riff-raff. A school so rough and tumble that if you drop your pencil on the floor someone will pick it up and eat it. A school so surreal its attendees include a 400-pound gorilla, a tin can robot named Mechazawa and a student known only as Freddie (because of a startling resemblance to a certain lead singer). The short of it: take Azumanga Daioh, replace all the cute schoolgirls with no-good high-school punks, and top it off with a bit of Williams Street-esque bizarre comedy and you've got one of the funniest anime titles, Cromartie High School.


We're introduced to this world through the eyes of a new student, Takeshi Kamiyama. Though up until now Takeshi was largely a good kid, since he's entering one of the roughest high schools in all of Japan he's determined not only to transform himself into a delinquent punk like everyone else, but also to change Cromartie for the better. However, first he's got to prove himself the toughest guy in the class, though he finds the typical methods, fisticuffs and hair bleach (which just makes him look like an idiot) strangely ineffective. Later in the show he takes on the entire school, but this proves easier said than done, at least if Freddie, Mechazawa and the 400-pound gorilla have anything to say about it. Add to that rival schools fighting over turf (and over jokes to use for radio shows), and life isn't going to be easy for young Kamiyama. However, it will be freaking hilarious, as these may be some of the strangest, stupidest thugs ever.


Like I've previously said, just swap out the female-only cast of Azumanga for a male-only cast of shockingly and superbly stupid thugs, and you've got the basic gist of Cromartie. A variety of almost random asides, references and assaults on the fourth wall augment that humor. For example, Kamiyama's opening narration for the second episode of the series addresses how people whine about changes in character design and voice casting in anime adapted from manga and eventually ends with Kamiyama morphing into Piyoko from Digi Charat and even adopting her signature appellation of "pyon" to the end of every sentence. Basically, it's off-the-wall comedy with a heavy of dash of surrealism.


True, each episode lasts no more than twelve minutes, so under most other circumstances the plot would either feel disjointed due to a lack of time to develop things, or resolved in a convenient rush if the episodes are self-contained. This will not apply here because simply put, there is no plot to begin. There’s one purpose to Cromartie, and that is to make the viewers laugh, which it does without any semblance of wit whatsoever in its humor, or a plot to speak of.


Speaking of humor, Cromartie makes use of parodies of other anime titles as the main ingredient to its comedy, and these often make for the punch lines. This is what makes Cromartie a comedy that is unlike other comedies I’ve seen, even if some of the punch lines didn’t always tickle my funny bone. However, at the breakneck pace each episode progresses, the punch lines will just keep coming and the previous one will not seem to matter for long.


Most of the laughter stems from the ridiculously yet hilariously incoherent dialogue shared by the characters in Cromartie. These exchanges and their equally side-splitting outcomes are the result of two common traits shared among all (okay, most) of the characters: firstly that they’re very stupid and secondly that they’re always ready to beat the snot out of someone. Best of all, they do so with stoic expressions on their faces from start to finish.


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Don't even try to make sense of it all, just roll with it and let Cromartie High School take you where it will. It has only one aim in mind: to entertain.


I thought that a few of the comedic gags weren’t delivered well, but for the most part they hit the bull’s eye straight on. It may be flawed, but with such a bizarre cast that you just can’t hate, what more can one want? Comedy is basically about delivering laughs, and Cromartie did make me laugh.

“It is the people in the industry who force boundaries onto animation… It’s all about cute girls, robots and explosions, to them. That’s not right. Movies like this [Tokyo Godfathers] exist and work.”

For most people, the anime genre has never represented more than an entertaining avenue for teenage fanboys and girls keen on violence, T&A and hyperkinetic animation. So that is why every once in a while a gem is needed to to clear up any lingering misconceptions about anime.

Enter Tokyo Godfathers.

Tokyo Godfathers offers much more complicated characters and a very poignant plot that is a refreshing change of pace for anime.

Tokyo Godfathers, is a Christmas holiday tale with all the trimmings: a trinity of homeless people, an infant foundling, the glittering lights of a snowy metropolis, Tokyo-cum-Bethlehem. Despite being different from the typical holiday stories, the basic plot remains intact: adversity reigns until the child is found, fate smiles, and love wins the day.

In other words, high melodrama.

BUT!
Tokyo Godfathers has good drama, it is unappealing since it features homeless people instead of cute boys or girls.

Furthermore,
Tokyo Godfathers is also full of surprises. Laced with screwball comedy and high-speed action, the film encompasses more complex themes than the usual sugarcoated “spirit of Christmas.” It opens on Christmas Eve, as the homeless trio enjoys a modest celebration. Gin is a gruff, middle-aged drunkard tortured by the loss of his family. Hana is a gay former drag queen, still splendid with a powerful maternal instinct. Affectionately known as “Uncle Bag”, she looks after Miyuki, a willful runaway teen.

While searching through a trash heap, they stumble upon an abandoned baby
, whom they name Kiyoko ("pure child") and vow to reunite her with her parents. Their quest results in an unbelievably zany series of coincidences, through which each is forced to confront past demons and reckon with the realities of love and forgiveness.

Kon’s weaving of storyline and circumstance is a display of narrative finesse (no loose ends here), but the good fortune pushes hard at the limits of believability. Then again,
Tokyo Godfathers is a Christmas movie. Miracles are supposed to happen.

What makes most of these “miracles” bearable is that they are balanced by moments of broad humor. In one brilliant sequence, Gin has been savagely beaten by a youth gang, and lies bleeding in a dark alleyway. As the camera closes in on his battered face, we see a faint golden glow emerge off to the side. The camera pulls back to reveal a radiant angel standing over him. But just as the scene is about to devolve into utter cheesiness, the glow fades, leaving behind a bitchy drag queen in angel costume. Heavenly transcendence is an illusion; earthly salvation takes a humbler form.

Normally animators usually render surrounding objects in less detail than the object of focus. But for this movie, Kon insisted on detail for everything, from the windows on a skyscraper to the creases in a garbage bag. This creates a “hyper-real” vision of the city, making it seem grittier and more tactile. Kon applies a similarly amplified animation style to the charac
ters—bulging eyeballs, outsized mouths, flailing limbs—making their emotions both more humorous and more palpable.

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Unlike other holiday film
s, Tokyo Godfathers is not for the whole family. It incorporates many of society's problems, such as homelessness, random violence, and death. However, despite such grim topics, director Satoshi Kon is still able to tell a touching, funny, and hopeful story. In fact, telling the story amidst such bleak issues makes the film that much more impactful.

Tokyo Godfathers is a movie I would strongly recommend, and it is a nice alternative to the predictable, textbook holiday film.

Sitcoms come and go, but it's rare to find a TV show that is consistently fall-off-the-chair funny. Worst Week is that sitcom.

Only a man (or a couple of them) could get paid big bucks in Hollywood to come up with such a lame-o rip-off and perpetuate the fantasy that gorgeous women can't help but to love out-of-shape guys who do everything wrong. And hell, its thanks to them we still catch great shows like Worst Week.

In Worst Week, there's Sam, a guy who knocked up his girlfriend and must win over her wealthy, disapproving parents. Unfortunately, disaster follows Sam, who suffers such horrors as mistaking a cooking pot for a urinal and jokingly telling his girlfriend, ''I'm going to punch you in the face,'' just as her ominous father enters the room. It's a Meet the Parents situation, only much funnier. Bornheimer is the find of the fall season — a stammering, aw-shucksy guy who can get a laugh from just a weird spin on the words ''No? Okay.'' Unlike Ben Stiller's wired energy, which made Parents more tense than funny, Bornheimer absorbs every setback with such a beaten-puppy air that each fresh misery feels ludicrous, rather than merely annoying. Does it work, (worst) week after (worst) week? With Bornheimer, it strangely does. His is a feathery touch on a wrecking-ball comedy.

In the vein of Seinfeld, Friends and Two and a Half Men, the cast for Worst Week was brilliantly assembled. Kyle Bornheimer lays Sam Briggs, a magazine editor trying hard to please his in-laws. Bornheimer’s portrayal of Sam is blessed with spot-on physical comedic timing and a vulnerability that compels viewers to root for him.

Nancy Lenehan and Kurtwood Smith (popularly remembered as the irascible dad on That 70’s Show) are priceless as the in-laws who repeatedly foil Sam’s overtures. Rounding out the primary cast is Erinn Hayes. She plays the love of Sam’s life and is the ideal “straight man” for this always-on-a-collision-course clan.

Seinfeld is known as a sitcom juggernaut, yet it wasn’t until its fourth season that it generated a sizable audience or cracked the top thirty in the Nielsen ratings.

Today, networks are reluctant to nurture shows in this manner, and without network backing, promising programs may not have enough time to find an audience before the plug is pulled. This is the fate Worst Week is in danger of suffering if CBS does not choose to cultivate this humorous piece of work.

A summertime consecutive airing of the first season, followed by a second season premier may be the answer to broadening the viewer base. Millions have yet to discover Worst Week, but those who have are filling message boards with their admiration.

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Worst Week brightens the day for anyone having a worst week of his or her own, and fans hope that CBS will do the right thing and create a season 2 for this fresh and entertaining show.

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