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It's pleasing to see that Square Enix — despite having the Final Fantasy, Dragon Quest, and Kingdom Hearts mega franchises in its line-up — is still willing to go boldly into new frontiers with the release of original games like The World Ends With You. This role-playing game eschews the company's tried-and-true swords-and-sorcery settings and instead transports the action to modern-day Tokyo. Although there's nary a chocobo or keyblade to be found here, The World Ends With You still incorporates some of the company's best-known trademarks and wraps plenty of innovative new gameplay around them, particularly an initially mind-bending dual-screen combat system. The result is a game that manages to feel familiar and yet strikingly new at the same time, and one that deserves to be ranked alongside Square Enix's best works.

At first glance, the game seems little more than a pastiche of all the things that have made the famed Japanese developer's RPGs massive successes in the past. Angsty teen hero with an absurdly angular haircut? Check. Complex, team-based combat system? You betcha. Detailed customization options with weapons and armor that border on the anal retentive? Fer sure. But The World Ends With You merely uses these Square Enix conventions as a launching pad for a unique experience that is both impressive in its use of the Nintendo DS's capabilities and compelling in its storytelling.

The most apparent difference from previous Square Enix games is location. The World Ends With You is set not in an imaginary kingdom, but entirely within Tokyo's fashion and shopping hub, Shibuya. Several real-world landmarks from Shibuya are re-created within the game, such as the train station, Shibuya Crossing, Hachiko's statue, Dogenzaka, and more. However, this shift to a modern setting isn't mere window dressing, given that it greatly complements the game's overall design. Developer Jupiter Corp has stuck to a character look similar to that found in the Kingdom Hearts series, and though the far-out fashion seemed somewhat out of place within that game universe, here it seems entirely appropriate to the fast-paced and fashion-conscious world of trendy Tokyo.

The story itself is a little like The Matrix, and a little like Battle Royale. The game follows main character Neku Sakabara as he's forced to play The Reapers' Game, a sinister competition in which the (mostly) evil Reapers assign players, like Neku, a task every day for seven days. Fail to complete the task within the set time limit and the player is completely erased from existence. Strangely, none of the other inhabitants of busy Shibuya can see Neku or the other players, although a mysterious pin that Neku finds on his person when he first wakes up in Shibuya lets him read people's minds. What's even more disconcerting are the large groups of strange creatures now roaming the streets. Although normal people can't see these creatures — called the Noise — they can see Neku, and they're out for blood. Along the way, Neku is forced to make pacts with other characters because forming these bonds and fighting in pairs is the only way to do damage to the Noise.

There are some genuine twists in this game's intriguing story, and there is also plenty of heartfelt emotion from its teenage protagonists, which makes for some truly touching moments. The themes explored here — finding your identity, overcoming insecurity, teen angst, coping with guilt, the weight of obligation — are nothing new for a Square Enix game, but they seem somewhat more resonant and identifiable because they're coming from characters who use mobile phones, eat fast food, and who do other things that ground them in the same world we live in.

Traversing the world of Shibuya is done through the stylus and touchscreen, but battles are where it gets more complex. The game's setting might be somewhat of a departure for a Square Enix game, but the combat is a completely new take that uses both of the DS's screens at the same time. Neku and his partner share the same health bar, while the Noise they're fighting appear on both screens at once (although not necessarily in the same location). On the bottom screen is Neku, whom you control via different directional swipes with the stylus on the touchscreen. Neku uses objects called psych pins to attack, and each type of pin requires a specific move with the stylus to unleash its power. These moves can include rapidly tapping the screen, performing slashes across enemies, quickly scratching empty space, drawing circles with the stylus, and more. There are also some pins that require you to yell into the DS's microphone.

The presentation of The World Ends With You impresses right from the game's beginning. Graphically, the game just sparkles, and its stylized version of Shibuya pops with color and detail. Large, colorful character models with speech and thought bubbles are used for the game's many cutscenes, and the battles sport some pretty effects. There are also a wide variety of strange-looking Noise that Neku and crew will run across, ranging from insane-looking kangaroos and penguins to gigantic bats. Sound is another area in which this game excels, with enough snippets of dialogue packed in to put other DS games to shame. (One of your partners yelling "There's a party in my mouth" when you give him a piece of food stands out.) Of particular note is the game's soundtrack, which is made up of an eclectic mix of J-Pop, hip-hop, and rock songs that get into your head and refuse to leave. Fitting such a large mix of music on a DS cartridge is impressive enough, but having decent songs in that mix is a luxury few games have.

FAMOUS LAST WORDS

Flawless presentation, gameplay depth, an engaging story, and innovation all add up to make The World Ends With You a worthy addition to the already-impressive pantheon of Square Enix works. There's very little to complain about in this package, which makes The World Ends With You a must-have for any DS owner needing an RPG fix.

Despite a few stumbles, this is one world I don't want to end.

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